![]() ![]() Respectively, their solution divided into two stages: We can divide such conflicts in Unity into two constituent: conflicts of objects and conflicts of parameters. Still, it is a bit concise and does not focus on the essential aspects of its use, which we will analyze in detail. Documentation provides all the necessary information on using the tool. To resolve conflicts with scenes and prefabs, Unity offers to use a utility called UnityYAMLMerge. In Unity, this problem is fully applicable to the scenes and prefabs. In the previous article, "Custom Elements in the Unity Editor,“ we briefly mentioned the problems that may arise when using all sorts of visual editors in a distributed manner, such as blueprints in Unreal. Since I did not manage to commit before my comrade, it’s time to fulfill the promise given in the article about configuring git to work with Unity and figure out how to use UnityYAMLMerge to resolve the conflicts.
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